Assassins Creed Black Flag Resynced advanced parkour
Advanced parkour in Assassin's Creed Black Flag Resynced is a gameplay toggle that removes automated ledge safety nets to enable manual jumps, side ejects, and momentum rolls. Enabling this feature unlocks unrestricted vertical climbing lines across colonial rooftops.

Advanced parkour in Assassin's Creed Black Flag Resynced is a gameplay toggle that removes automated ledge safety nets to enable manual jumps, side ejects, and momentum rolls. Enabling this feature unlocks unrestricted vertical climbing lines across colonial rooftops.
How Do You Enable Advanced Parkour in Settings?
The advanced parkour setting is an option in the gameplay pause menu that disables automated traversal constraints. Rebuilt on the updated Anvil engine showcased on the Steam store page, the remake incorporates movement mechanics adapted from Assassin's Creed Shadows.
Players can activate the setting by completing four menu steps:
- Open the pause menu using the Escape key on keyboard or the Start button on controller.
- Select the Gameplay tab from the menu bar.
- Scroll down to the Play Style section to locate the Advanced Parkour toggle.
- Switch the Advanced Parkour setting to On, and enable the Free Jump setting located directly beside it.
Turning on both toggles switches the game from guided traversal to full manual input control. You will also see related handling settings in this menu, including toggles for screen shake and area loot, which complement ground controls during city exploration.
What Mechanics Change With Advanced Parkour Enabled?
Directional split control is the core mechanical change introduced by advanced parkour, separating upward vertical mantling from downward ledge maneuvers. In the default configuration, invisible safety nets stop Edward from leaping into empty air. Advanced parkour removes these safety nets, allowing manual leaps from any perch or yardarm.
"Our goal was to honor the foundations of the original game while enhancing the experience for an action-adventure game," — Paul Fu, Creative Director, in the official Ubisoft deep dive
The input system splits traversal into two distinct behaviors:
- Parkour Up: Holding the jump input commands Edward to prioritize vertical mantling, high grips, and upward velocity across building facades.
- Parkour Down: Holding the parkour down input (Circle on PlayStation or B on Xbox) commands Edward to seek lower ledges, drops, and controlled descents.
- Manual Jump: Tapping the jump button (X on PlayStation or A on Xbox) triggers a manual hop at any moment, letting you leap across gaps without waiting for an automated ledge-launch trigger.
- Side and Back Ejects: While Edward is in a hanging position against a wall or window frame, pushing the analog stick left, right, or backward and pressing jump launches him directly to adjacent ledges or balconies.
- Landing Roll: Pressing the dodge or roll button right before contacting the ground absorbs downward kinetic force, allowing Edward to take zero fall damage and transition straight into a full sprint.
Failing to press the roll input before landing from extreme drops will cause standard fall damage or desynchronization. You can practice drops while maneuvering into a stalking zone or clearing urban escape paths during city missions.
Which Traversal Mode Fits Your Playstyle?
Movement settings in the remake provide distinct trade-offs between automated guidance and unrestricted agility across Havana, Kingston, and Nassau.
| Traversal Mode | Best For | Requirement |
|---|---|---|
| Default Guided Traversal | Inexperienced runners seeking reliable path safety | Leaves safety nets active, preventing manual jumps into empty space |
| Advanced Parkour | Free-runners targeting direct rooftop lines | Requires manual roll inputs before landing to avoid fall damage |
| Advanced Parkour with Free Jump | Completing timed routes during assassin contracts | Demands precise stick direction for side ejects and wall cancels |
How Do You Execute Advanced Traversal Combos?
Wall cancel execution is a high-level parkour technique that lets you interrupt an upward climb before the mantling animation finishes. While Edward runs up a vertical surface, pressing jump alongside an opposing stick direction immediately executes a back eject or side eject. This allows you to launch toward an opposing beam or scaffold without waiting for Edward to settle his feet onto a sill.
Ground combinations also benefit from the expanded movement profile. While sprinting on flat terrain, tapping the crouch button causes Edward to slide under low obstacles. Pressing the roll button during this slide immediately transitions Edward back to his feet in a full sprint. In dense cities, you can link these slides directly into urban lifts, wall climbs, and newly placed zip lines to complete pursuit sequences faster throughout the main campaign walkthrough.
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Learn how to recruit every ship officer and equip the Jackdaw with abilities like Perfect Brace, Ram Dash, and Extra Salvo.
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