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Assassins Creed Black Flag Resynced Mission List

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The Assassins Creed Black Flag Resynced mission list is a complete catalog of 43 main campaign memories spanning 12 historical sequences. Players tackle these core operations before completing the eight-mission endgame storyline titled A World Without Gold.

Assassins Creed Black Flag Resynced Mission List

The Assassins Creed Black Flag Resynced mission list is a complete catalog of 43 main campaign memories spanning 12 historical sequences. Players tackle these core operations before completing the eight-mission endgame storyline titled A World Without Gold.

The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content. — the Steam store page

As confirmed on the Steam store page, the remake supplements Edward Kenway's journey with expanded storylines, additional side activities, and fresh progression systems. A targeted run through the main campaign takes roughly 20 to 25 hours, while full completionist tracking reaches 60 to 70 hours according to Red Bull's walkthrough analysis. Following a structured walkthrough helps keep track of every operation across the Caribbean.

How Are Main Missions Structured in AC Black Flag Resynced?

The main campaign is a structured series of 43 core memories divided into 12 numbered sequences. Each sequence focuses on a distinct chapter of Edward Kenway's life, tracing his path from privateer to pirate captain and his involvement with the Assassins and Templars.

Completing Sequence 11 unlocks an additional eight-mission narrative arc called A World Without Gold. Players can undertake this storyline immediately upon clearing Sequence 11 or return to finish it after the primary credits roll.

What Main Story Missions Are in Each Sequence?

Main story memories are sequential operations that dictate world progression and open up new naval territories.

Which Quests Form the Early Sequences?

Early sequences introduce foundational land and sea mechanics, leading up to acquiring the Great Inagua hideout.

  • Sequence 1: Edward Kenway
  • Sequence 2: Lively Havana, ...And My Sugar, Mister Walpole, I Presume?, A Man They Call the Sage, Claiming What's Due, The Treasure Fleet
  • Sequence 3: This Tyro Captain, Now Hiring, Prizes and Plunder, Raise the Black Flag, Sugarcane and Its Yields, Proper Defense, A Single Madman
  • Sequence 4: This Old Cove, Nothing is True..., The Sage's Buried Secret, Overrun and Outnumbered
  • Sequence 5: The Forts, Traveling Salesman, Unmanned
  • Sequence 6: Diving For Medicines, Devil's Advocate, The Siege of Charles-Towne

Which Quests Complete the Late Campaign?

Late sequences escalate faction conflicts across the open sea and culminate in high-level infiltrations and naval confrontations.

  • Sequence 7: We Demand a Parley, The Gunpowder Plot, Commodore Eighty-Sixed, The Fireship
  • Sequence 8: Do Not Go Gently..., Vainglorious Bastards, Marooned
  • Sequence 9: Imagine My Surprise, Trust is Earned
  • Sequence 10: Black Bart's Gambit, Murder and Mayhem, The Observatory
  • Sequence 11: To Suffer Without Dying, Delirium, ...Everything is Permitted
  • Sequence 12: A Governor No Longer, Royal Misfortune, Tainted Blood, Ever a Splinter
  • A World Without Gold: That Bastard Maynard, Not Even a Real Captain, What The Devil, It's A Start, Not Our Natural Allies, I Just Want To Talk, A Cockalorum, A World Without Gold

How Do Side Quests and Officer Missions Expand the Campaign?

Officer quests are dedicated side assignments that introduce new crew members and ship abilities for the Jackdaw. According to Game8's officer quest database, the first two officer recruitment lines become available immediately after clearing the Sequence 4 mission This Old Cove. Completing these side arcs allows players to recruit all officers to bolster vessel combat efficiency.

Alongside officer tasks, the world contains dedicated narrative side missions and contract boards:

  1. Lucy Baldwin: A Proper Shipwright, The One with the Gun, Plantain!, Big Wig. Completing these unlocks the Perfect Brace ability and Baldwin's Golden Pistols.
  2. The Padre (Abel Galvao): A Second Chance, Loyalty, Discipline, and Courage, If Thy Right Hand Offend Thee, The Other Cheek. Completing these unlocks the Ram Dash ability and the Small Goblet trinket.
  3. Tobias "Deadman" Smith: No Box Dark Enough, All Love Must End, Very Little, But Something. Recruiting Deadman in A World Without Gold unlocks Extra Salvo, while his personal quests reward Deadman's Cohort Mortars.
  4. Templar Hunts: 16 missions across four questlines (Rhona Dinsmore, Upton Travers, Anto, and Opia Apito), which award keys to access the Templar Armor in Great Inagua.
  5. Standalone Side Missions: Blackbeard's Treasure, Captain Stede Bonnet, Art Lover, Damn Fine Gear, Former Glories, and Mayan Mysteries.
  6. Rifts: Four alternate memory scenarios including Wayward Souls (825, 429), Wayward Desires (604, 784), Wayward Minds (14, 559), and True Purpose (363, 176).
  7. Contracts: 30 individual assassin contracts and 15 distinct naval contracts spread across Caribbean ports and captured forts.

Which Activity Type Matches Your Playthrough Goals?

Side activities provide distinct advantages depending on whether you require combat upgrades or narrative completion.

Activity CategoryBest ForRequirement
Main Story SequencesAdvancing the narrative and opening new map regionsProgressing through 43 core memories across Sequences 1 to 12
Officer QuestsUnlocking specialized Jackdaw abilities like Ram Dash and Perfect BraceCompleting This Old Cove or Sequence 11 prerequisites
A World Without GoldUnlocking the Master Gunner and Cohort MortarsFinishing the main quest Everything Is Permitted
Naval and Assassin ContractsEarning Reales to purchase jackdaw upgradesReaching contract boards and completing specified kill conditions

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